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1 min lesson

The velocity pillar

Name the parts in "The velocity pillar" and give the practical job of each one.

Step 1 of 2

The velocity pillar

Velocity has three layers and they trade off against each other. The easiest one to measure sits furthest from the outcome the business cares about; the one closest to the outcome is the hardest to capture. Pick the layer deliberately and say which trade-off you're making.

Three layers of velocity
PR velocity
PRs merged per period. Easiest to measure, furthest from the business outcome - more small PRs isn't more value, so it's the most gameable layer.
Story-point velocity
Estimated business value shipped per period. Closer to outcome, but org-dependent - points mean different things across teams, so it travels badly between accounts.
Feature-completion velocity
Whole features delivered end to end. Hardest to capture, closest to the outcome - it counts shipped value the customer can actually use, not commits.

Measurability falls and outcome-relevance rises as you move down. Most teams default to the top row because it's free; the bottom row is what a CTO is actually buying.

Reach past PR count when you can. Feature-completion velocity is harder to instrument, yet it's the only velocity layer that maps cleanly to value the customer experiences. A wall of merged PRs can sit on top of zero shipped features; a completed feature can't be faked the same way.