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Front-End Craft Deep Dive1 / 3

2 min lesson

Close cousins on the surface, different mechanics underneath

Use two rows in "Close cousins on the surface, different mechanics underneath" to state the practical decision rules.

Step 1 of 3

Note count() - a signal is a getter you call and that call is what subscribes the surrounding computation. The primitives map roughly onto hooks, but the semantics differ.

React
useState
Solid
createSignal
What's different
A getter/setter pair, not a value plus a setter
React
useEffect
Solid
createEffect
What's different
No dependency array
React
useMemo
Solid
createMemo
What's different
A cached derived signal; downstream readers update only when the memo's value actually changes
React
Spreading state objects
Solid
createStore
What's different
Nested, fine-grained reactive objects with path-level updates via setStore

Close cousins on the surface, different mechanics underneath.