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The Interview Loop, Stage by Stage1 / 3

2 min lesson

The loop at a glance

Show why this lesson detail matters: "A paid, two-day in-person build with the team."

Step 1 of 3

Cursor evaluates a Design Engineer across six touchpoints and they are not weighted equally. One of them - a paid, two-day in-person build with the team - is where the actual yes or no gets made. Hold the whole shape in your head first, because each stage probes a different slice of the same question: can you ship craft at the seam of design and code from week one?

The order below is the typical sequence. Counts and exact framing shift by candidate and by which surface team you'd join, so if a recruiter describes something slightly different, believe the recruiter over this map.

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The Loop at a Glance

THE LOOP AT A GLANCE

Interactive diagram. Step through it with the Next and Previous controls below, or Tab to a region to read its detail.

diagram: loop-timeline

Step through each stage to see who evaluates you and how to prep. The trial is the load-bearing one.

Stage
Recruiter screen
Evaluator persona
Recruiter
What it decides
Specific motivation and basic role fit
Stage
Portfolio / craft review
Evaluator persona
Designer or Design Engineer
What it decides
Taste depth and the reasoning behind your craft
Stage
Technical screen
Evaluator persona
IC engineer
What it decides
Raw coding skill under a no-AI time box
Stage
FE build round
Evaluator persona
IC engineer / DE
What it decides
Clean, correct, polished component code
Stage
2-day trial
Evaluator persona
The team
What it decides
Real shipping, collaboration, speed, passion
Stage
Values round
Evaluator persona
Founders / senior staff
What it decides
Ownership, truth-seeking, intensity fit

Order and counts are typical, not a contract. The trial is the load-bearing stage.