Skip to lesson
Exit
Motion, Interaction & Prototyping1 / 2

2 min lesson

The states where magical is won or lost

Pick two rows from the table in "The states where magical is won or lost" and explain the choice each one supports.

Step 1 of 2

The states where magical is won or lostempty, loading, error, first-run

Engineers build the happy path and ship. The states around it are where craft shows, because they are the moments a user is most likely confused or frustrated.

State
Empty
Lazy version
Blank panel
100% version
Explains what goes here and the one action to fill it
State
Loading
Lazy version
Centered spinner
100% version
Skeleton matching final layout; optimistic where safe
State
Error
Lazy version
“Something went wrong”
100% version
What failed, why and a retry that actually retries
State
First-run
Lazy version
Drop user into a cold UI
100% version
A first action that produces a visible win in seconds

Each of these is a chance to make the product feel considered or careless.

THE 90% BUILD VS THE 100% BUILD

Interactive diagram. Tab through its regions; each focused region shows its detail in the panel below.

diagram: compare

The same feature, shipped two ways - the gap is the craft this role is hired for.