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Motion, Interaction & Prototyping1 / 2

1 min lesson

Fidelity discipline

Work through this case: "You're prototyping to find out whether a new inline-diff reveal animation feels good. What fidelity is appropriate and what should you deliberately skip?" Say what you would do and why.

Step 1 of 2

Fidelity disciplinematch fidelity to the question

Every prototype answers a question. Build only enough to answer it. Over-building is the most common prototyping mistake, because polishing feels like progress while it quietly burns the time you needed to test the idea.

The question
Does this motion feel good?
Right fidelity
One screen, real timing, fake data
What to skip
Routing, state, real backend
The question
Is this flow understandable?
Right fidelity
Clickable happy path, low visual polish
What to skip
Edge cases, error states, theming
The question
Will this scale to 10k rows?
Right fidelity
Throwaway perf harness, real data volume
What to skip
Visual design entirely
The question
Does the team buy the direction?
Right fidelity
Polished hero moment only
What to skip
Everything outside the demo path

A prototype that answers its question and nothing else is a good prototype.

Throw it away cheaply

A prototype is an argument, not a foundation. Build it so you are willing to delete it. The moment you start protecting prototype code, you have stopped prototyping and started maintaining - and you will defend a worse idea because you are attached to the work.

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Full explanation

Prototype-to-production judgment

Prototype-to-production judgmentwhat to keep, what to rewrite

Sometimes a prototype earns a path to production. Knowing what survives that transition is its own craft. The interaction model and the timing usually keep; the implementation usually does not.

Keep

The validated interaction model and choreography

Tuned timing/easing values you proved by feel

The component API shape that felt right to use

Rewrite

Hardcoded data, faked latency, shortcut state

Accessibility and edge cases you deferred

Anything that skipped the design system

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Optional practice

Practice: Fidelity discipline