1 min lesson
High-ownership stories
Work through the cases in "High-ownership stories", pairing each signal with the move that fits.
Step 1 of 3
Behavioral rounds reward preparation that doesn't sound prepared. Build a bank of stories tuned to the behaviors this role is graded on, each tight enough to tell in ninety seconds, each ending in a result you can name.
For a PMM the trap is the passive voice of coordination - "I worked with the team on the launch." The signal Cursor wants is the opposite: you had the idea, you wrote the asset, you shipped it, you measured it, you iterated. Foreground what you personally did.
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Full explanation
How a 90-Second Story Is Built
Interactive diagram. Step through it with the Next and Previous controls below, or Tab to a region to read its detail.
The action is the gate - if it isn't first-person and load-bearing, the story fails.