1 min lesson
Time-boxing 8 hours end-to-end
Put this idea into your own words: "Eight hours is enough to ship something real and not a minute more."
Step 1 of 3
Eight hours is enough to ship something real and not a minute more. The candidates who win plan the day like a project, not a hackathon and protect the last two hours for polish and the write-up.
Treat the schedule as a budget you commit to up front. The single most common mistake is building until the clock runs out, leaving no time to make it presentable or to prepare the tradeoffs story. An unpolished demo with no narrative undersells even good work.
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Full explanation
The 8-Hour Day, End to End
Interactive diagram. Step through it with the Next and Previous controls below, or Tab to a region to read its detail.
One pass through the day. The checkpoint gate is where you decide to cut - protect everything to its right.
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Optional practice
Practice: Time-boxing 8 hours end-to-end
QIt's hour five of the onsite and your two-feature plan is clearly not finishing. What do you do?